Starfield Update 1.8.83 Rolls Out, Brings Nvidia DLSS Support

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Starfield Update 1.8.83 Rolls Out, Brings Nvidia DLSS Support

Starfield Update 1.8.83 Rolls Out, Brings Nvidia DLSS Support،

Since its release in September, Star Field fans have been waiting for DLSS support. The wait is now over as the latest patch has started rolling out, which comes with many other tweaks and fixes for the Bethesda game.

You can now eat the food you find

THE patch notes for Starfield version 1.8.83 shows what Berhesda has implemented and improved. For starters, a number of issues have been addressed, such as fixing an issue some players had that prevented them from firing a gun. Popular request was also added. The game now allows you to consume foods and drinks that you discover.

One of the highlights of the update is that the game now adds support for Nvidia DLSS – or Deep Learning Super Sampling – for improved visual quality on Team Green’s hardware. This is specific to those who play on PC.

As the game’s launch nears, it was announced that Bethesda would partner with AMD to optimize Starfield for its products, including graphics scaling. As a result, Nvidia users may have been worried about being left behind.

Fortunately, Bethesda saw the writing on the wall and promised support for non-AMD users. The patch notes go on to say that those using a “compatible” Nvidia graphics card for Starfield can use DLSS, as well as “Deep Learning Anti-aliasing (DLAA), Nvidia Reflex Low Latency, and DLSS frame generation.” »

Full release notes for version 1.8.83

Update Highlights

Nvidia DLSS Support This update introduces Nvidia DLSS support for our PC players. Compatible Nvidia graphics cards can now use DLSS Super Resolution, Deep Learning Antialiasing (DLAA), Nvidia Reflex Low Latency, and DLSS frame generation.

Please note: When DLSS frame generation is active, VSync must be disabled to see the benefits. We are working to automatically adjust this setting in a future update.

Let them eat! By popular demand, we added the ability to ingest food and drinks as soon as they are found in the environment. You can enjoy these songs immediately or save them for later. The choice is yours.

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Fixes and improvements

Performance and stability

  • Fixed a number of memory-related issues and leaks.
  • [PC Only] Add some GPU performance optimizations, which will have more impact on high-end cards.
  • [PC Only] Improved rendering thread model, improving CPU utilization, especially on high-end systems.
  • Various stability and performance improvements.

Gameplay

  • Added the ability to eat food placed in the world
  • Stealth adjusted to be a little more forgiving.
  • Fixed an issue where Andreja’s head remained permanently hidden.
  • Fixed an issue that could prevent players from firing their weapons.
  • Fixed issues where some NPCs could be seen not wearing clothes.
  • Fixed an issue where skill challenges already in progress could stop progressing after reaching Unity and starting a new game.
  • Fixed an issue that could temporarily prevent the inventory from opening or saving after entering Unity.
  • PC: Fixed an issue where mouse movements could be jerky.
  • Fixed a rare issue that could result in loss of the original ship.
  • Fixed an issue where the Ship Services Technician could be missing.

Chart

  • Fixed an issue where ambient occlusion could appear in ultra-wide resolutions.
  • Optimized initial shader compilation that occurs at startup.
  • Added the ability to adjust brightness and contrast in the Display Settings menu.
  • Added the ability to adjust HDR brightness provided the system supports it. (Xbox and Windows 11 only).
  • Fixed a number of materials that could sometimes exhibit an unexpected pattern under certain conditions.
  • Fixed various visual issues with the new FOV slider options.
  • Improved the appearance of crowd character eyes.
  • Fixed a number of minor visual issues related to lighting, shadows, terrain and vegetation.

Quests

  • All Money Can Buy: Fixed a rare issue where players were unable to sit while negotiating with Musgrove.
  • Blast Zone: Fixed an issue where hard rocks that need to be cleared by players would not appear on the Ngodup Tate terrain.
  • Echoes of the Past: Fixed an issue that sometimes prevented Queen Grylloba from being contactable during the “Secure the Shuttle Bay” objective.
  • Eye of the Storm: Fixed an issue where player quest progress could be blocked due to a missing docking prompt.
  • Grunt Work: Fixed an issue where progression could appear blocked if “Supra and Ultra” were completed when returning to the Lodge during “High Price to Pay”.
  • No Sudden Movements: Fixed an issue that could prevent the front door of the Scow ship from being opened again.
  • Operation Starseed: Fixed an issue where the key needed to exit the facility could sometimes not be present.
  • Sabotage: Fixed an issue that potentially prevented David Barron from being found by players.
  • Myopic: Fixed an issue where players could rarely get stuck when speaking with Vladimir.
  • The Heart of Mars: Fixed an issue that prevented players from farming the “Heart of Mars”.